Venture

 
 

PRODUCT ・ DESIGN ・ STRATEGY ・ MARketing ・ BIZ dev

I was responsible for the growth and brand strategy for this Bay Area non-profit. I led cross-functional teams of designers, engineers, creative, volunteers, ops, marketing, IT and production to build products that would enhance customer experience, increase donations, promote causes, and host weekly events with 5000+ in attendance.

WEB PLATFORMventure.cc
IOS MOBILE APPView in App Store

 With campus attendance maxed out and still growing, Venture wanted to extend its reach into new digital realms.

With campus attendance maxed out and still growing, Venture wanted to extend its reach into new digital realms.

 Digital presence overhaul and rebrand

Digital presence overhaul and rebrand

 Created a basic mobile app utilizing a third-party app engine in order to interact with members and communicate relevant information in a timely manner.   IOS :  https://itunes.apple.com/us/app/id961253372   ANDROID :  https://play.google.com/store/apps/details?id=com.airealmobile.venture_703

Created a basic mobile app utilizing a third-party app engine in order to interact with members and communicate relevant information in a timely manner.

IOS: https://itunes.apple.com/us/app/id961253372
ANDROID: https://play.google.com/store/apps/details?id=com.airealmobile.venture_703

 Partnered with World Vision to build an immersive virtual reality experience to showcase missional projects on the ground utilizing Google Cardboard.

Partnered with World Vision to build an immersive virtual reality experience to showcase missional projects on the ground utilizing Google Cardboard.

 Interactive lobby kiosk

Interactive lobby kiosk

 Implemented a mobile-based SMS giving system, which increased online giving by over $1.5M.

Implemented a mobile-based SMS giving system, which increased online giving by over $1.5M.

 Digitized a traditionally in-person experience of small group learning, leading all efforts to conceptualize, build and test a mobile app for small study groups.

Digitized a traditionally in-person experience of small group learning, leading all efforts to conceptualize, build and test a mobile app for small study groups.